[Sidefx-houdini-list] Large audio files
Andrew D Lyons
tstexture at gmail.com
Sun Aug 27 20:22:10 EDT 2006
Houdini loads audio into ram - so big files tend to do this. Assuming
you don't need it at full quality - one of the things you can do is
load it into some external audio software and resample it to a mono,
16khz file (or lower). That will free up a big chunk of memory.
On 26/08/06, Agent Xray <xray at agentxray.com> wrote:
> I'm trying to load a large (48meg) .wav file into CHOPs with a file SOP.
> Houdini responds by crashing with a "memory allocation error".
> Is there some setting or preference where I can adjust the memory
> allocated for audio?
> Are there file size limitations on the audio files Houdini can read?
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Andrew D Lyons | Digital Artist | http://www.tstex.com
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