Vex Shaders (was Re: [Sidefx-houdini-list] point sop color)

Morty Courtright morty.courtright at verizon.net
Sat Aug 26 23:00:15 EDT 2006


I too am having problems with some of the getting started tutorials not 
loading correctly in both Firefox and IE.

Thanks for the tutorials.

M.


At 07:09 PM 8/26/2006 -0400, you wrote:
>Hey Garman
>
>   this is great iI was wondering if you guys had this type of thing 
> before....thanks alot..  One thing on your getting started in houdini
>tuts on your website it;s not working too good I don't know if it;s a 
>browser issue but it;s not working.... Netscape is my viewer of choice 
>since IE is popup  hell... I was just wondeing about that.. Either way 
>thank you very much for the info ... hey Floyd  are you guys still in NYC.???
>
>
>
>thanks one again Garman and FLoyd... and others who put this little idea 
>rolling.....
>
>
>George....
>NYC
>
>3d mind soul and body
>
>
>Garman Herigstad wrote:
>
>>While the current base of default vex shaders could have better rendering 
>>characterists, I have discovered there is a gem in them.
>>
>>For the "I want to learn shader writing" crowd out there, you can 
>>RMB-Type Properties on any of the VEX Shops and find the code used to 
>>write the shader in the vex "Renderman Interface" style of code.
>>
>>I could slap myself for not knowing this earlier.  But now that I know 
>>it's there, I'll slap myself happy.
>>
>>This is a super great tool for learning how to write shaders in the 
>>traditional code-style.   Not to say the VOPs style is bad.  Not, VOPs is 
>>good.  But both are great.
>>
>>RMB-Type Properties.  I love it!
>>
>>Floyd Gillis <floyd at afcg.com> wrote: I love this idea.... it would be 
>>great for all us "non-swimmers" who haven't dived into VOP's yet.  (I've 
>>waded into the "pool" many times but always get that drowning feeling and 
>>have to get out).
>>
>>One suggestion... don't chuck any existing shaders before they've 
>>positively been replaced by the VOP based ones.
>>
>>Floyd
>>
>>
>>Sean Lewkiw wrote:
>>
>>
>>>Excellent idea.  As Peter says, the current mess o' shaders that come 
>>>with Houdini are a bit of a dog's brekkie of legacy stuff.  Some use the 
>>>alpha, some use point colours, some don't, etc.  Yup, chuck them all out 
>>>and replace with VOP based ones, which would also be a great teaching tool.
>>>
>>>So, each shader would reference a VOP network that contains an 
>>>unlockable digital asset that you could then edit yourself.  Sweet.
>>>No, super sweet.
>>>Sean
>>>
>>>
>>
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>>
>>
>>================================================
>>Garman Herigstad
>>If you want to contact me directly, use:
>>garman @ vizyacky.com
>>
>>Garman's Visual Effects Academy
>>VizyAcky.com
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>>
>>
>
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