[Sidefx-houdini-list] motion blur

zoran arizanovic zoran.arizanovic at gmail.com
Sat Aug 26 13:50:40 EDT 2006


Thank you
yes exactly I am using copy on popnet,
so what would be the best to render motion blur for particle-instanced
geometry?
I will try to do it as you said
regards
Zoran

On 8/26/06, Abdul-Kareem Abo-Namous <anamous at gmail.com> wrote:
>
> Hi
>
> the number of points (vertices) of your object has changed (are you
> using a copy on a POPNet?). Mantra can only blur deformations as long
> as the point count and the topology itself (as in "point 1 in frame 1
> is the same as point 1 in frame 2) don't change - AFAIK.
>
> No silver bullet here. You will have to use velocity attribute blur.
>
> br,
> Abdelkareem
>
> On 8/26/06, zoran arizanovic <zoran.arizanovic at gmail.com> wrote:
> > Hi
> > What I am doing wrong if I get this warning in console?
> > Warning:  topology for /obj/debris:[0] and /obj/debris:[1]  doesn't
> match -
> > no deformation blur will occur
> >
> > Zoran Arizanovic
> > http://arizanovic.blogspot.com/
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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