[Sidefx-houdini-list] point sop color

Jerry jerry at topix.com
Fri Aug 25 11:08:49 EDT 2006


yup, totally agree. might be nice to bust out shadows and reflections too.

Jerry

Sean Lewkiw wrote:
> While we're at it, how about if VOPs like Lighting Model put out 
> diffuse, spec, ambient, etc., as seperate outs from the VOP as well as 
> just Cf.  I have created VOPs myself that do this, but it would be 
> nice if they all did this by default.  Again, this would help with 
> deep rasters as well as other stuff.
>
> Sean
>
> Peter Bowmar wrote:
>> Yes, HDAs would abound so things like making new parameters would be
>> significantly faster and easier, and it would be much much simpler and
>> faster to add new deep raster outputs to a large number of different
>> shaders, that were all based off the same HDA-created VOPnet.
>>
>> Hmm, someone should suggest this to SESI :)
>>
>> Cheers,
>>
>> Peter B
>>
>> On 25/08/06, Sean Lewkiw <sean.lewkiw at framestore-cfc.com> wrote:
>>> Excellent idea.  As Peter says, the current mess o' shaders that come
>>> with Houdini are a bit of a dog's brekkie of legacy stuff.  Some use 
>>> the
>>> alpha, some use point colours, some don't, etc.  Yup, chuck them all 
>>> out
>>> and replace with VOP based ones, which would also be a great 
>>> teaching tool.
>>>
>>> So, each shader would reference a VOP network that contains an
>>> unlockable digital asset that you could then edit yourself.  Sweet.  
>>> No,
>>> super sweet.
>>>
>>> Sean
>>>
>>> Peter Bowmar wrote:
>>> > The real solution is for someone (possibly SESI) to provide a 
>>> complete
>>> > VOP based set of default networks. Essentially an uber-network that
>>> > can be quickly and easily reduced or mixed with other networks.
>>> >
>>> > This would include default deep-raster outputs, a common naming
>>> > convention for every parameter, and would avoid the hodge-podge of
>>> > random shaders that currently ship with Houdini, replacing them all
>>> > (and adding a lot more) with a standardized set of VOPnets.
>>> >
>>> > For someone who doesn't know anything about VOPs, that's cool, just
>>> > use the shader. If you know a little bit about VOPs (like, feed two
>>> > colours into a blend then into Cf) you're suddenly ahead of the game.
>>> >
>>> > Power users don't have to re-invent the wheel every time they need to
>>> > make a new shader, 80% of the work is done.
>>> >
>>> > Everyone wins :)
>>> >
>>> > Cheers,
>>> >
>>> > Peter B
>>> >
>>> > On 25/08/06, Simon Barrick <simon at primalpictures.com> wrote:
>>> >> I tried to RFE it, but it was slammed back in my face :(
>>> >> Maybe if others join in, I know they are clever enough to do 
>>> it... ;)
>>> >>
>>> >> -----Original Message-----
>>> >> From: sidefx-houdini-list-bounces at sidefx.com
>>> >> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Ben
>>> >> Schrijvers
>>> >> Sent: 25 August 2006 15:09
>>> >> To: sidefx-houdini-list at sidefx.com
>>> >> Subject: Re: [Sidefx-houdini-list] point sop color
>>> >>
>>> >>
>>> >> Yes that would be great. I've heared the need of this shader 
>>> blending
>>> >> before from people seeing the node based GUI for the first time. It
>>> >> could be a SHOP just like the switchSHOP but it would mean new
>>> >> functionality to Manta.
>>> >> Sound like a nice RFE if it isn't already there..
>>> >>
>>> >> cheers,
>>> >> benS
>>> >>
>>> >>
>>> >> Simon Barrick wrote:
>>> >> > I think there are some discussions on how to do the blending on
>>> >> > odforce, and I'm sure there must be example files around too. The
>>> >> > tricky bit is that you need to have the two shaders as Vop 
>>> networks,
>>> >> > if you have that it's easy. I wish there was an uber shader 
>>> that could
>>> >>
>>> >> > blend any existing pre-compiled shader so you didn't have to go 
>>> back
>>> >> > into vop land, it would make this a very simple thing. Oh well.
>>> >> >
>>> >> >
>>> >> > -----Original Message-----
>>> >> > From: sidefx-houdini-list-bounces at sidefx.com
>>> >> > [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of ken
>>> >> > Sent: 25 August 2006 14:14
>>> >> > To: sidefx-houdini-list at sidefx.com
>>> >> > Subject: Re: [Sidefx-houdini-list] point sop color
>>> >> >
>>> >> >
>>> >> > oh well, i just started my first coffee...
>>> >> >
>>> >> > I thought it would help a bit to look at it for a general idea....
>>> >> >
>>> >> > -k
>>> >> >
>>> >> > Simon Barrick wrote:
>>> >> >
>>> >> >
>>> >> >> Unfortunately the layer sop and multi texture shader that 
>>> exist by
>>> >> >> default only let you assign different shaders to different 
>>> prims, or
>>> >> at
>>> >> >>
>>> >> >
>>> >> >
>>> >> >> best you can have layered texture maps with alpha, you can't 
>>> blend
>>> >> >> between them AFAIK.
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> >>
>>> >> > _______________________________________________
>>> >> > Sidefx-houdini-list mailing list Sidefx-houdini-list at sidefx.com
>>> >> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>> >> >
>>> >> > 
>>> ______________________________________________________________________
>>> >> > This email has been scanned for Primal Pictures by the MessageLabs
>>> >> > Email Security System.
>>> >> > 
>>> ______________________________________________________________________
>>> >> >
>>> >> > 
>>> ______________________________________________________________________
>>> >> > This email has been scanned for Primal Pictures by the MessageLabs
>>> >> > Email Security System.
>>> >> > 
>>> ______________________________________________________________________
>>> >> > _______________________________________________
>>> >> > Sidefx-houdini-list mailing list
>>> >> > Sidefx-houdini-list at sidefx.com
>>> >> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>> >> >
>>> >> >
>>> >> _______________________________________________
>>> >> Sidefx-houdini-list mailing list
>>> >> Sidefx-houdini-list at sidefx.com
>>> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>> >>
>>> >> 
>>> ______________________________________________________________________
>>> >> This email has been scanned for Primal Pictures by the 
>>> MessageLabs Email
>>> >> Security System.
>>> >> 
>>> ______________________________________________________________________
>>> >>
>>> >> 
>>> ______________________________________________________________________
>>> >> This email has been scanned for Primal Pictures by the MessageLabs
>>> >> Email Security System.
>>> >> 
>>> ______________________________________________________________________
>>> >> _______________________________________________
>>> >> Sidefx-houdini-list mailing list
>>> >> Sidefx-houdini-list at sidefx.com
>>> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>> >>
>>> > _______________________________________________
>>> > Sidefx-houdini-list mailing list
>>> > Sidefx-houdini-list at sidefx.com
>>> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>>> -- 
>>> Sean Lewkiw
>>> Framestore-CFC
>>> London UK W1T 3PQ
>>> -----------------
>>> P -  +44 (0)20 7106 2519 - Direct Line
>>> P -  +44 (0)20 7344 8000  x2519
>>> F -  +44 (0)20 7344 8009
>>> M -  +44 (0)795 606 7245
>>>
>>>
>>> _______________________________________________
>>> Sidefx-houdini-list mailing list
>>> Sidefx-houdini-list at sidefx.com
>>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>>>
>> _______________________________________________
>> Sidefx-houdini-list mailing list
>> Sidefx-houdini-list at sidefx.com
>> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



More information about the Sidefx-houdini-list mailing list