[Sidefx-houdini-list] point sop color

Simon Barrick simon at primalpictures.com
Fri Aug 25 10:12:19 EDT 2006


I tried to RFE it, but it was slammed back in my face :(
Maybe if others join in, I know they are clever enough to do it... ;)

-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of Ben
Schrijvers
Sent: 25 August 2006 15:09
To: sidefx-houdini-list at sidefx.com
Subject: Re: [Sidefx-houdini-list] point sop color


Yes that would be great. I've heared the need of this shader blending 
before from people seeing the node based GUI for the first time. It
could be a SHOP just like the switchSHOP but it would mean new 
functionality to Manta.
Sound like a nice RFE if it isn't already there..

cheers,
benS


Simon Barrick wrote:
> I think there are some discussions on how to do the blending on 
> odforce, and I'm sure there must be example files around too. The 
> tricky bit is that you need to have the two shaders as Vop networks, 
> if you have that it's easy. I wish there was an uber shader that could

> blend any existing pre-compiled shader so you didn't have to go back 
> into vop land, it would make this a very simple thing. Oh well.
>
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of ken
> Sent: 25 August 2006 14:14
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] point sop color
>
>
> oh well, i just started my first coffee...
>
> I thought it would help a bit to look at it for a general idea....
>
> -k
>
> Simon Barrick wrote:
>
>   
>> Unfortunately the layer sop and multi texture shader that exist by
>> default only let you assign different shaders to different prims, or
at
>>     
>
>   
>> best you can have layered texture maps with alpha, you can't blend
>> between them AFAIK.
>>
>>  
>>
>>     
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