[Sidefx-houdini-list] point sop color

Ben Schrijvers Ben.Schrijvers at framestore-cfc.com
Fri Aug 25 10:08:43 EDT 2006


Yes that would be great. I've heared the need of this shader blending 
before from people seeing the node based GUI for the first time.
It could be a SHOP just like the switchSHOP but it would mean new 
functionality to Manta.
Sound like a nice RFE if it isn't already there..

cheers,
benS


Simon Barrick wrote:
> I think there are some discussions on how to do the blending on odforce,
> and I'm sure there must be example files around too. The tricky bit is
> that you need to have the two shaders as Vop networks, if you have that
> it's easy. I wish there was an uber shader that could blend any existing
> pre-compiled shader so you didn't have to go back into vop land, it
> would make this a very simple thing. Oh well.
>
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of ken
> Sent: 25 August 2006 14:14
> To: sidefx-houdini-list at sidefx.com
> Subject: Re: [Sidefx-houdini-list] point sop color
>
>
> oh well, i just started my first coffee...
>
> I thought it would help a bit to look at it for a general idea....
>
> -k
>
> Simon Barrick wrote:
>
>   
>> Unfortunately the layer sop and multi texture shader that exist by 
>> default only let you assign different shaders to different prims, or at
>>     
>
>   
>> best you can have layered texture maps with alpha, you can't blend 
>> between them AFAIK.
>>
>>  
>>
>>     
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