[Sidefx-houdini-list] point sop color
ken at corefa.com
Fri Aug 25 09:14:02 EDT 2006
oh well, i just started my first coffee...
I thought it would help a bit to look at it for a general idea....
Simon Barrick wrote:
>Unfortunately the layer sop and multi texture shader that exist by
>default only let you assign different shaders to different prims, or at
>best you can have layered texture maps with alpha, you can't blend
>between them AFAIK.
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