[Sidefx-houdini-list] point sop color

zoran arizanovic zoran.arizanovic at gmail.com
Fri Aug 25 09:00:35 EDT 2006


uf
i new this will be out of my reach:(
nice idea though
maybe someone in master league does it? it could be interesting for others
too
z

On 8/25/06, Simon Barrick <simon at primalpictures.com> wrote:
>
> You'd have to make an uber shader that combines both shaders and uses a
> blend channel to blend between them that is driven from the value create
> by the magnet.
>
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of zoran
> arizanovic
> Sent: 25 August 2006 11:40
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] point sop color
>
>
> Hi
>
> How can I setup that point color change from magnet renders with one
> material and rest of the unaffected geometry still has base material? So
> to recap I want to shade geometry on point color value assigning
> different shaders? I hope this makes sense:(
>
> --
>
> Zoran Arizanovic
> http://arizanovic.blogspot.com/
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-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



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