[Sidefx-houdini-list] point sop color

Simon Barrick simon at primalpictures.com
Fri Aug 25 08:43:55 EDT 2006


You'd have to make an uber shader that combines both shaders and uses a
blend channel to blend between them that is driven from the value create
by the magnet.


-----Original Message-----
From: sidefx-houdini-list-bounces at sidefx.com
[mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of zoran
arizanovic
Sent: 25 August 2006 11:40
To: sidefx-houdini-list at sidefx.com
Subject: [Sidefx-houdini-list] point sop color


Hi

How can I setup that point color change from magnet renders with one
material and rest of the unaffected geometry still has base material? So
to recap I want to shade geometry on point color value assigning
different shaders? I hope this makes sense:(

-- 

Zoran Arizanovic
http://arizanovic.blogspot.com/
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