[Sidefx-houdini-list] MODO

Peter Robbinson probbins at corefa.com
Thu Aug 24 10:45:01 EDT 2006


My '68 Chrysler 300 would have kicked your butt.

At 6 miles/gallon why wouldn't it. :-D

PeterR

jrutherford at stclaircollege.ca wrote:

>My first car was a 1974 Dodge Monaco Station Wagon...that car rocked..you
>could stuff in 12 guys, 3 cases of beer, and still catch air over the
>hills at 130 miles per hour.
>Jim
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>>Oh my god! next you'll be saying corduroy is the best all round material
>>and plaid is the best camoflage for hiding
>>in suburbia.
>>
>>I prefer a more progressive and realistic metaphor. If I want to survive
>>in this business I want an all round tool that can cope
>>with any problem and any emergency. One that I can bet a production
>>budget on and know that it is being supported reliably. A tool that
>>has proven itself over years of use and will be around years more.
>>
>>If I want to specialize in a teeny tiny niche, and watch that niche
>>evaporate in a matter of months, then sure I'd use a specialized tool.
>>
>>PeterR
>>
>>CraigLeeHoffman at aol.com wrote:
>>
>>    
>>
>>>Also, I can build a pretty decent model without ever touching the
>>>nodes...
>>>I only go back to them for changes sometimes (or to do certain  things
>>>that
>>>the interactive mode doesn't do easily with combining pieces,  etc.).
>>>Are you
>>>trying the interactive modelling stuff in the Perspective  view or are
>>>you
>>>working only in the node tiles?
>>>
>>>But regardless, any package that focusses only (or mostly) on  modelling
>>>like
>>>Z-Brush or MODO is going to kick the butt of a fully featured  package
>>>like
>>>Houdini.  It's like comparing a Go-Kart to a Station  Wagon.  The Go-Kart
>>>will
>>>do that one thing better (get you around the track  quicker) and cheaper,
>>>but
>>>the Station Wagon is what you would want for  everything else.
>>>
>>>-Craig
>>>
>>>
>>>In a message dated 8/23/2006 10:09:33 A.M. Eastern Standard Time,
>>>harlequingraphics at yahoo.com writes:
>>>
>>>I don't  have a phd in anything. I started with Blender, I have used
>>>Maya,
>>>Max,  Lightwave, Rhino-3d and Houdini. I love Houdini it is the most
>>>versitile
>>>program out there, and the most expensive. But sometimes I don't need to
>>>build
>>>functionality out of nodes when there is a program that already has the
>>>functionality built for me and is easier to use without the programing
>>>style
>>>variable manipulation. Also if I can get that program for a fraction of
>>>the  cost
>>>($875) I will go with that program. Also the image that I attached is
>>>very
>>>complex. It uses SSS which is built in with MODO, complex lighting
>>>including
>>>an luminescent polygon, raytracing, global illumination and depth of
>>>field
>>>blurring. I am on a 54 Mbps internet connection and with MODO 202's
>>>rendering
>>>engine, it took 5 times longer for me to download it than it took to
>>>render. I
>>>believe that the rendering time was around 3 seconds. I will still  use
>>>Houdini when I need the functionality but for just about  everything
>>>else, I will use MODO.
>>>I'm sorry that you took it so  personal but I'm sure you will get over
>>>it.
>>>
>>>"P. Alex Lim"  <list at poh-yee.com> wrote:
>>>If you like it so much and it suits  you best, use it. Go over to that
>>>camp. No one here is stopping you from  doing so. And before you go, the
>>>very reason many of us loves Houdini is  because we don't have to be PhD
>>>in CS or mathematics to utilize most of its  power.
>>>
>>>
>>>Have a good day.
>>>
>>>
>>>
>>>
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>>>
>>>shawn  hawkins wrote:
>>>
>>>
>>>      
>>>
>>>>Just discovered a program called MODO. I am using the  demo right now
>>>>and I
>>>>
>>>>
>>>>        
>>>>
>>>love it. I just can't get into the whole "gotta be a  programmer to
>>>model"
>>>thing with houdini. One thing I like about MODO over  Houdini is the fact
>>>that
>>>with modo, the handles don't have a mind of thier  own.
>>>
>>>
>>>      
>>>
>>>>_______________________________________________
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>>>>
>>>>
>>>>
>>>>        
>>>>
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>>>
>>>
>>>      
>>>
>>--
>>Peter Robbinson
>>Trainer
>>robbinson at coredp.com
>>probbins at corefa.com
>>
>>Core Digital Pictures
>>http://www.coredp.com/
>>
>>
>>
>>
>>								"gravity is not a force, it is a boundary layer"
>>                                                                           "everything
>>is
>>coincident"
>>                                                                    "Love:
>>a
>>state
>>of
>>suspended
>>anticipation"
>>
>>_______________________________________________
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>>
>>    
>>
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-- 
Peter Robbinson
Trainer
robbinson at coredp.com
probbins at corefa.com

Core Digital Pictures
http://www.coredp.com/




								"gravity is not a force, it is a boundary layer"
                                                                           "everything is coincident"
                                                                    "Love: a state of suspended anticipation"




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