[Sidefx-houdini-list] MODO

jrutherford at stclaircollege.ca jrutherford at stclaircollege.ca
Thu Aug 24 10:39:31 EDT 2006


My first car was a 1974 Dodge Monaco Station Wagon...that car rocked..you
could stuff in 12 guys, 3 cases of beer, and still catch air over the
hills at 130 miles per hour.
Jim







> Oh my god! next you'll be saying corduroy is the best all round material
> and plaid is the best camoflage for hiding
> in suburbia.
>
> I prefer a more progressive and realistic metaphor. If I want to survive
> in this business I want an all round tool that can cope
> with any problem and any emergency. One that I can bet a production
> budget on and know that it is being supported reliably. A tool that
> has proven itself over years of use and will be around years more.
>
> If I want to specialize in a teeny tiny niche, and watch that niche
> evaporate in a matter of months, then sure I'd use a specialized tool.
>
> PeterR
>
> CraigLeeHoffman at aol.com wrote:
>
>>
>>
>>Also, I can build a pretty decent model without ever touching the
>> nodes...
>>I only go back to them for changes sometimes (or to do certain  things
>> that
>>the interactive mode doesn't do easily with combining pieces,  etc.).
>> Are you
>>trying the interactive modelling stuff in the Perspective  view or are
>> you
>>working only in the node tiles?
>>
>>But regardless, any package that focusses only (or mostly) on  modelling
>> like
>>Z-Brush or MODO is going to kick the butt of a fully featured  package
>> like
>>Houdini.  It's like comparing a Go-Kart to a Station  Wagon.  The Go-Kart
>> will
>>do that one thing better (get you around the track  quicker) and cheaper,
>> but
>>the Station Wagon is what you would want for  everything else.
>>
>>-Craig
>>
>>
>>In a message dated 8/23/2006 10:09:33 A.M. Eastern Standard Time,
>>harlequingraphics at yahoo.com writes:
>>
>>I don't  have a phd in anything. I started with Blender, I have used
>> Maya,
>>Max,  Lightwave, Rhino-3d and Houdini. I love Houdini it is the most
>> versitile
>>program out there, and the most expensive. But sometimes I don't need to
>> build
>> functionality out of nodes when there is a program that already has the
>>functionality built for me and is easier to use without the programing
>> style
>>variable manipulation. Also if I can get that program for a fraction of
>> the  cost
>>($875) I will go with that program. Also the image that I attached is
>> very
>>complex. It uses SSS which is built in with MODO, complex lighting
>> including
>>an luminescent polygon, raytracing, global illumination and depth of
>> field
>>blurring. I am on a 54 Mbps internet connection and with MODO 202's
>> rendering
>>engine, it took 5 times longer for me to download it than it took to
>> render. I
>>believe that the rendering time was around 3 seconds. I will still  use
>>Houdini when I need the functionality but for just about  everything
>>else, I will use MODO.
>>I'm sorry that you took it so  personal but I'm sure you will get over
>> it.
>>
>>"P. Alex Lim"  <list at poh-yee.com> wrote:
>>If you like it so much and it suits  you best, use it. Go over to that
>>camp. No one here is stopping you from  doing so. And before you go, the
>>very reason many of us loves Houdini is  because we don't have to be PhD
>>in CS or mathematics to utilize most of its  power.
>>
>>
>>Have a good day.
>>
>>
>>
>>
>>
>>
>>
>>shawn  hawkins wrote:
>>
>>
>>>Just discovered a program called MODO. I am using the  demo right now
>>> and I
>>>
>>>
>>love it. I just can't get into the whole "gotta be a  programmer to
>> model"
>>thing with houdini. One thing I like about MODO over  Houdini is the fact
>> that
>>with modo, the handles don't have a mind of thier  own.
>>
>>
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>>>
>>
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>>
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>>
>>
>
> --
> Peter Robbinson
> Trainer
> robbinson at coredp.com
> probbins at corefa.com
>
> Core Digital Pictures
> http://www.coredp.com/
>
>
>
>
> 								"gravity is not a force, it is a boundary layer"
>                                                                            "everything
> is
> coincident"
>                                                                     "Love:
> a
> state
> of
> suspended
> anticipation"
>
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