[Sidefx-houdini-list] MODO
Peter Robbinson
probbins at corefa.com
Thu Aug 24 10:21:33 EDT 2006
Oh my god! next you'll be saying corduroy is the best all round material
and plaid is the best camoflage for hiding
in suburbia.
I prefer a more progressive and realistic metaphor. If I want to survive
in this business I want an all round tool that can cope
with any problem and any emergency. One that I can bet a production
budget on and know that it is being supported reliably. A tool that
has proven itself over years of use and will be around years more.
If I want to specialize in a teeny tiny niche, and watch that niche
evaporate in a matter of months, then sure I'd use a specialized tool.
PeterR
CraigLeeHoffman at aol.com wrote:
>
>
>Also, I can build a pretty decent model without ever touching the nodes...
>I only go back to them for changes sometimes (or to do certain things that
>the interactive mode doesn't do easily with combining pieces, etc.). Are you
>trying the interactive modelling stuff in the Perspective view or are you
>working only in the node tiles?
>
>But regardless, any package that focusses only (or mostly) on modelling like
>Z-Brush or MODO is going to kick the butt of a fully featured package like
>Houdini. It's like comparing a Go-Kart to a Station Wagon. The Go-Kart will
>do that one thing better (get you around the track quicker) and cheaper, but
>the Station Wagon is what you would want for everything else.
>
>-Craig
>
>
>In a message dated 8/23/2006 10:09:33 A.M. Eastern Standard Time,
>harlequingraphics at yahoo.com writes:
>
>I don't have a phd in anything. I started with Blender, I have used Maya,
>Max, Lightwave, Rhino-3d and Houdini. I love Houdini it is the most versitile
>program out there, and the most expensive. But sometimes I don't need to build
> functionality out of nodes when there is a program that already has the
>functionality built for me and is easier to use without the programing style
>variable manipulation. Also if I can get that program for a fraction of the cost
>($875) I will go with that program. Also the image that I attached is very
>complex. It uses SSS which is built in with MODO, complex lighting including
>an luminescent polygon, raytracing, global illumination and depth of field
>blurring. I am on a 54 Mbps internet connection and with MODO 202's rendering
>engine, it took 5 times longer for me to download it than it took to render. I
>believe that the rendering time was around 3 seconds. I will still use
>Houdini when I need the functionality but for just about everything
>else, I will use MODO.
>I'm sorry that you took it so personal but I'm sure you will get over it.
>
>"P. Alex Lim" <list at poh-yee.com> wrote:
>If you like it so much and it suits you best, use it. Go over to that
>camp. No one here is stopping you from doing so. And before you go, the
>very reason many of us loves Houdini is because we don't have to be PhD
>in CS or mathematics to utilize most of its power.
>
>
>Have a good day.
>
>
>
>
>
>
>
>shawn hawkins wrote:
>
>
>>Just discovered a program called MODO. I am using the demo right now and I
>>
>>
>love it. I just can't get into the whole "gotta be a programmer to model"
>thing with houdini. One thing I like about MODO over Houdini is the fact that
>with modo, the handles don't have a mind of thier own.
>
>
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>
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--
Peter Robbinson
Trainer
robbinson at coredp.com
probbins at corefa.com
Core Digital Pictures
http://www.coredp.com/
"gravity is not a force, it is a boundary layer"
"everything is coincident"
"Love: a state of suspended anticipation"
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