[Sidefx-houdini-list] Re: Auto detect Glue strength?

Peter Bowmar pbowmar at gmail.com
Thu Aug 24 03:42:12 EDT 2006


Hi Dave,
     Well, right now, that heuristic is "try a new number then press
play and see what happens" which isn't the fastest algorithm, but it's
pretty reliable in the end... :)

Cheers,

Peter B

On 23/08/06, Johnson, Dave (Space Technology) <dave.johnson at ngc.com> wrote:
> I suppose that after you've done all the trials and errors, you'll be able to come up with the heuristic for the rest of us!
>
> Dave
>
>
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com on behalf of Peter Bowmar
> Sent: Tue 8/22/2006 5:19 AM
> To: sidefx-houdini-list at sidefx.com
> Subject: [Sidefx-houdini-list] Re: Auto detect Glue strength?
>
> `crickets chirp`
>
> On 20/08/06, Peter Bowmar <pbowmar at gmail.com> wrote:
> > Hi,
> >     Does anyone have a relatively painless way to calculate the glue
> > strength required to hold an RBD object together so that it will not
> > collapse sitting on a GROUND plane with gravity, but will break apart
> > easily if something else hits it? Right now it's pretty much trial and
> > error which sucks when it takes minutes/hours to calc the sim...
> >
> > Cheers,
> >
> > Peter B
> >
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