[Sidefx-houdini-list] motionbuilder->Houdini

Peter Bowmar pbowmar at gmail.com
Wed Aug 23 13:06:23 EDT 2006

Does Motionbuilder support Collada? You might have to go through Maya
which does have  a Collada exporter available. Houdini doesn't export
Collada though, just imports.


Peter B

On 23/08/06, Ezekiel M <ezequielm at gmail.com> wrote:
> Hi everybody
> currently im a maya user slowly migrating to houdini... to make the second
> part of my demo reel
> my biggest doubt about houdini is the "houdini and motionbuilder" workflow,
> didnt find anything on the web, and im a motionbuilder user aswell (worked
> as a mocap operator for 2 years with a ascension, and character setup for
> real time...) so this is one of my problems...
> exporting and animating the char in motionbuilder, and then bringing back
> the bones anim curves to maya is a great thing that i dont wanna miss if i
> start to work with houdini
> is there a way to get the motionbuilder into the houdini workflow? without
> using bvh... coz as you know all the spine/rolls/ and extra bones that dont
> get into the bvh is lost in the translation...
> Thanks in advance
> Here is very wip jpg of the char blends im getting to houdini to conf and
> render
> http://www.ezequielm.com/rendertest/098_Gnome/02.jpg
> --
> Ezequiel Mastrasso
> Te:  +54-11-5715-7669
> DC:   54*184*115
> http://www.ezequielm.com
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