[Sidefx-houdini-list] motionbuilder->Houdini

Ezekiel M ezequielm at gmail.com
Wed Aug 23 13:03:38 EDT 2006


Hi everybody
currently im a maya user slowly migrating to houdini... to make the second
part of my demo reel

my biggest doubt about houdini is the "houdini and motionbuilder" workflow,
didnt find anything on the web, and im a motionbuilder user aswell (worked
as a mocap operator for 2 years with a ascension, and character setup for
real time...) so this is one of my problems...

exporting and animating the char in motionbuilder, and then bringing back
the bones anim curves to maya is a great thing that i dont wanna miss if i
start to work with houdini
is there a way to get the motionbuilder into the houdini workflow? without
using bvh... coz as you know all the spine/rolls/ and extra bones that dont
get into the bvh is lost in the translation...

Thanks in advance

Here is very wip jpg of the char blends im getting to houdini to conf and
render

http://www.ezequielm.com/rendertest/098_Gnome/02.jpg



-- 
Ezequiel Mastrasso

Te:  +54-11-5715-7669
DC:   54*184*115
http://www.ezequielm.com



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