[Sidefx-houdini-list] Point Instancing Animation

zhang xiao zhangxiao6776 at gmail.com
Mon Aug 14 13:51:55 EDT 2006


hi Jaideep:
    Sorry about the delay, if you are still interested procedural
primitives, you can
check the renderman sig course notes on renderman.org, ILM talked about the
same thing there, and it's available for free download, again, i forget
which year
is it.
xiao

On 8/12/06, Jaideep Khadilkar <iamjaideep80 at yahoo.com> wrote:
>
> HI Zhang.....
>
> I searched for that paper but couldn't find it. Can u give me the link???
>
> ----- iamjaideep80
> Jaideep Khadilkar
> TD, Sciclone Motion Graphics
>
> zhang xiao <zhangxiao6776 at gmail.com> wrote: HI, Jaideep:
>      If you check out the crowd simulation sig coursenotes(02 or 03 i
> forgot), there is a section by ILM talking
> about how they used procedure rib gen to render the battle robot army,
> myabe
> useful ref for your case.
>
>
> On 8/12/06, Jaideep Khadilkar  wrote:
> >
> > Hi,,,,
> > Also I forgot to ask... if it can be done thru renderman???
> >
> > Can i use Mantra or Renderman Procedure to so this???
> >
> > ----- iamjaideep80
> > Jaideep Khadilkar
> > TD, Sciclone Motion Graphics
> >
> > Jaideep Khadilkar  wrote: Hi Everybody...
> >
> > Need ur Help, again..
> > I am trying to make a school of fish. So I am trying to use particles
> and
> > Fish animation instanced on them.  If I make Fish animation as a single
> > object and instance it, what I will have is the same animation on every
> > point without any offset. I tried Copy sop but it is too heavy. So
> > instancing is must.
> > I want to have a time offset, to break similarity. How can I do that?
> > Suppose I write out my animation as a sequence of bgeo files, how can i
> make
> > each point to load different bgeo file?? How can I pass this
> attribute??????
> > I know it can be done by creating different objects for different frame
> > number and cycle thru them using instance attribute in Point Sop. But I
> > don't want to do that cause my animation is 100 frame long. So that way,
> I
> > have to creat 100 different objects. Is there any simple method to
> refere to
> > a file insted of object in instance attribute????
> >
> > ----- iamjaideep80
> > Jaideep Khadilkar
> > TD, Sciclone Motion Graphics
> >
> >
> >
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-- 
http://www.youtube.com/watch?v=sLqTRB6erEQ
http://youtube.com/watch?v=OCHmFU1aU5E&search=hai%20mera%20dil
http://www.youtube.com/watch?v=hY66xoj7Y50
http://youtube.com/watch?v=-_2gW3zwMMQ



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