[Sidefx-houdini-list] Point Instancing Animation

Jaideep Khadilkar iamjaideep80 at yahoo.com
Sat Aug 12 08:51:29 EDT 2006


Hi Doug ...

Thanx for ur suggestion. But in my case, I have to use 3d Models, sprites won't work, as I need high detail. And fishes are not just travelling tangentioal to the camera, but in any direction.
Any way,,, thanx.

----- iamjaideep80
Jaideep Khadilkar
TD, Sciclone Motion Graphics

Doug Struthers <dragonfly at dougstruthers.com> wrote: Hi Jaideep

Have you considered the sprite pop?

I recently used it to make a large (300,000) crowd.  In my case I could use
a still as a texture but I imagine you could point it at sequence for a
texture and I think it would be straight forward to have several texture
sequences and randomize them onto sprites.

I could watch quite a few sprites in real time on my monitor which helped
with design and it all rendered very quickly.



Doug Struthers
 
www.dougstruthers.com


> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com 
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of 
> Jaideep Khadilkar
> Sent: Saturday, August 12, 2006 12:50 AM
> To: Houdini Mail List
> Subject: [Sidefx-houdini-list] Point Instancing Animation
> 
> 
> Hi Everybody...
> 
> Need ur Help, again.. 
> I am trying to make a school of fish. So I am trying to use 
> particles and Fish animation instanced on them.  If I make 
> Fish animation as a single object and instance it, what I 
> will have is the same animation on every point without any 
> offset. I tried Copy sop but it is too heavy. So instancing 
> is must. I want to have a time offset, to break similarity. 
> How can I do that? Suppose I write out my animation as a 
> sequence of bgeo files, how can i make each point to load 
> different bgeo file?? How can I pass this attribute?????? I 
> know it can be done by creating different objects for 
> different frame number and cycle thru them using instance 
> attribute in Point Sop. But I don't want to do that cause my 
> animation is 100 frame long. So that way, I have to creat 100 
> different objects. Is there any simple method to refere to a 
> file insted of object in instance attribute????
> 
> ----- iamjaideep80
> Jaideep Khadilkar
> TD, Sciclone Motion Graphics
> 
> 
>    
> ---------------------------------
> Get your email and more, right on the  new Yahoo.com 
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com 
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> 

_______________________________________________
Sidefx-houdini-list mailing list
Sidefx-houdini-list at sidefx.com
https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list


 			
---------------------------------
Do you Yahoo!?
 Everyone is raving about the  all-new Yahoo! Mail Beta.


More information about the Sidefx-houdini-list mailing list