[Sidefx-houdini-list] Point Instancing Animation

Doug Struthers dragonfly at dougstruthers.com
Sat Aug 12 08:46:04 EDT 2006

Hi Jaideep

Have you considered the sprite pop?

I recently used it to make a large (300,000) crowd.  In my case I could use
a still as a texture but I imagine you could point it at sequence for a
texture and I think it would be straight forward to have several texture
sequences and randomize them onto sprites.

I could watch quite a few sprites in real time on my monitor which helped
with design and it all rendered very quickly.

Doug Struthers

> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com 
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of 
> Jaideep Khadilkar
> Sent: Saturday, August 12, 2006 12:50 AM
> To: Houdini Mail List
> Subject: [Sidefx-houdini-list] Point Instancing Animation
> Hi Everybody...
> Need ur Help, again.. 
> I am trying to make a school of fish. So I am trying to use 
> particles and Fish animation instanced on them.  If I make 
> Fish animation as a single object and instance it, what I 
> will have is the same animation on every point without any 
> offset. I tried Copy sop but it is too heavy. So instancing 
> is must. I want to have a time offset, to break similarity. 
> How can I do that? Suppose I write out my animation as a 
> sequence of bgeo files, how can i make each point to load 
> different bgeo file?? How can I pass this attribute?????? I 
> know it can be done by creating different objects for 
> different frame number and cycle thru them using instance 
> attribute in Point Sop. But I don't want to do that cause my 
> animation is 100 frame long. So that way, I have to creat 100 
> different objects. Is there any simple method to refere to a 
> file insted of object in instance attribute????
> ----- iamjaideep80
> Jaideep Khadilkar
> TD, Sciclone Motion Graphics
> ---------------------------------
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