[Sidefx-houdini-list] Point Instancing Animation
dragonfly at dougstruthers.com
Sat Aug 12 08:46:04 EDT 2006
Have you considered the sprite pop?
I recently used it to make a large (300,000) crowd. In my case I could use
a still as a texture but I imagine you could point it at sequence for a
texture and I think it would be straight forward to have several texture
sequences and randomize them onto sprites.
I could watch quite a few sprites in real time on my monitor which helped
with design and it all rendered very quickly.
> -----Original Message-----
> From: sidefx-houdini-list-bounces at sidefx.com
> [mailto:sidefx-houdini-list-bounces at sidefx.com] On Behalf Of
> Jaideep Khadilkar
> Sent: Saturday, August 12, 2006 12:50 AM
> To: Houdini Mail List
> Subject: [Sidefx-houdini-list] Point Instancing Animation
> Hi Everybody...
> Need ur Help, again..
> I am trying to make a school of fish. So I am trying to use
> particles and Fish animation instanced on them. If I make
> Fish animation as a single object and instance it, what I
> will have is the same animation on every point without any
> offset. I tried Copy sop but it is too heavy. So instancing
> is must. I want to have a time offset, to break similarity.
> How can I do that? Suppose I write out my animation as a
> sequence of bgeo files, how can i make each point to load
> different bgeo file?? How can I pass this attribute?????? I
> know it can be done by creating different objects for
> different frame number and cycle thru them using instance
> attribute in Point Sop. But I don't want to do that cause my
> animation is 100 frame long. So that way, I have to creat 100
> different objects. Is there any simple method to refere to a
> file insted of object in instance attribute????
> ----- iamjaideep80
> Jaideep Khadilkar
> TD, Sciclone Motion Graphics
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