[Sidefx-houdini-list] modifying a light object,

Peter Bowmar pbowmar at gmail.com
Fri Aug 11 20:57:28 EDT 2006

I think the object level menu is coded in C++ so you'd have to write
you own Light object in C++ as a subclass of the regular Light. I
think :) Easier, of course, would be to make it into an OTL...


Peter B

On 12/08/06, Peter Robbinson <probbins at sympatico.ca> wrote:
> Evening,
> I'm attempting to add a new areashape object to a light, in this case
> using an object merge to bring in geometry from a building.
> I drop into the light and modify the script in the areashape switch sop.
> I just copy and past the appropriate fragment of existing code and
> change the name where applicable, and up the numbering by one. There are
> no errors in the code.
> However the new object is not showing up in the list at the object
> level.
> What's missing?
> PeterR
> --
> "gravity is not a force, it is a boundary layer"
> "everything is coincident"
> "Love: the state of suspended anticipation"
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