[Sidefx-houdini-list] Layered shader in viewport
pbowmar at gmail.com
Fri Aug 11 11:37:27 EDT 2006
It's all controlled by the OpenGL tab. However, it's not very easy to
get working. Basically, you need the first layer to be the "base"
layer, then the second layer has to have an Alpha channel or you won't
see the base layer under it. Also, I believe it's hard-wired to use
"uv" as the base, "uv2" as the second layer though I don't remember
The OpenGL layering only does an "over" basically.
On 11/08/06, Leo <leo at 3dsite.com> wrote:
> I am trying to view an object w/o rendering in the viewport. The object
> has a VEX Layered Surface on it, but I can only see the Base layer and
> none of the other layers =(. I can see it in SHOPs Viewport.
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