[Sidefx-houdini-list] I3d Opacity

Jaideep Khadilkar iamjaideep80 at yahoo.com
Wed Aug 9 03:15:12 EDT 2006

Also when u middle click on any node, u see list of attributes that exist. Along with that thier has to be a list of Local Variables that exist. It will make the things easy. 

(Jaideep Khadilkar)
TD,Sciclone Motion Graphics.

Rangi Sutton <rangi.sutton at gmail.com> wrote: Louis wrote:
> But yes, more local variables are great! A good trick (in case it's 
> not crystal clear already) to re-create local variables for an 
> attribute "foo" that already exists is just to put down an Attribute 
> Create SOP with $FOO in the value field. Better than having to muck 
> around with something like point(opinputpath(".",0),$PT,"foo",0) etc 
> etc..
Speaking of variable mappings.. I was just trying to create/copy 
mappings by directly modifying the varmap attribute. Only works for one 
variable mapping.. which is weird.

Basically.. use an AttributeCreate sop, set it to Name: "varmap", Class: 
Detail, Type: String, then put in the String values the expression 
`details("../srcSop","varmap")` you would expect it to copy all the 
variable mappings. It only creates the first.

Similarily, hitting alt-e (to user the editor so we can put in a 
new-line character) in the String attribute and setting it to:


only maps foo. Any ideas on how to bulk create this mappings manually? I 
thought I'd already done it once before but must be mistaken.


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