[Sidefx-houdini-list] autorig+muscles

zoran arizanovic zoran.arizanovic at gmail.com
Wed Aug 9 02:34:37 EDT 2006


Hi Joe
 yes this was keeping me in place I thought these are three consecutive
cross sections of a muscle lenghtwise!?
Now I am editing its shape more through channel ed. I am slowly getting
there but am still not satisfied with shape...
I will keep you posted how far I get...
regards
Zoran

On 8/8/06, Joe Drew <joe at sidefx.com> wrote:
>
> Ah, that is the misunderstanding.
>
> Muscle profiles are channels, so you modify them by scoping the channel
> and then modifying the curve inside the channel/graph editor.
>
> As you change the curves inside the channel editor, you'll see your
> muscle's shape change to match it.
>
> The additional profiles just allow you to have extra control over the
> shape of the muscle.
>
> Hope this helps!
>
> Joe
>
> zoran arizanovic wrote:
> > Hi Calin
> > first of all thank you for this amazing support-we have here at studio
> max,
> > maya, and xsi plus zbrush.....unreal3 editor and none has speedy and
> > friendly support like you guys!!!
> > you must be hearing this all the time I suppose but I must say it-
> Houdini
> > support and  community are the best!
> >
> > sorry for being so thick headed here are some of my questions:
> >
> > I have now biceps attached
> > muscle profile 1 is green-referencing something by default-what?and why?
> >
> > You said:"Model the muscle the way you want it and then use the blend.."
> > what do you mean model with these three profiles or I can model it
> > somewhere
> > outside and bring it in?
> >
> > Does this profile really mean cross section of a muscle on three points
> or
> > just 3 states of overall bulging?
> >
> > thats for now
> > thanks again
> > Zoran
> >
> > On 8/8/06, Calin Casian <calin at sidefx.com> wrote:
> >>
> >> On the muscle profile you have 2 more profiles to choose from. Model
> the
> >> muscle the way you want it and then use the blend parm to blend between
> >> different shapes using keyframe animation or all sorts of expressions,
> >> boneangle for start.
> >>
> >> cheers
> >> calin
> >>
> >>
> >> > Hi Joe
> >> > thanks for reply!
> >> > Yes I am using 8.1 and I have muscle node
> >> > all this additional info will help me for sure
> >> > I have muscle (basic biceps) attached now, what I cant do is set nice
> >> > volume
> >> > for it with  additional profiles
> >> > I enabled additional profiles and dont know how to set them so that
> >> muscle
> >> > shrinks at both ends?
> >> > Zoran
> >> >
> >> > On 8/8/06, Joe Drew <joe at sidefx.com> wrote:
> >> >>
> >> >> zoran arizanovic wrote:
> >> >> > I got muscle setup file from exchange.
> >> >> > I am checking it to see how to set it up on my own.
> >> >> > what would be procedure later for putting skin over it?
> >> >> > since muscles are metaballs there could be something like magnet
> >> >> example
> >> >> in
> >> >> > help.
> >> >>
> >> >> Zoran, are you using Houdini 8.1? It's got the muscle object
> built-in,
> >> >> which is faster than using the asset on the exchange.
> >> >>
> >> >> To use them, you parent the muscle object to a minimum of two other
> >> >> objects (usually nulls parented to your bones). Set them all up
> under
> >> >> your skin geometry, then type tab > Capture Geometry. In the upper
> >> >> left-hand corner, you'll see "Capture Type" - change it to Metaball
> >> and
> >> >> then select your skin. Select all your muscles as the capturing
> >> muscles.
> >> >>
> >> >> The process is then the same as with bone capture - Paint Capture
> >> Layer,
> >> >> etc. The main difference with painting is that you can't Ctrl+
> >> >> middle-click on the muscles to choose them. That's why we added the
> >> >> Region Selector option to the Paint Capture Layer tool - you can
> just
> >> >> brush on the skin to select a colour (which will be displayed in the
> >> >> viewport), then paint with it.
> >> >>
> >> >> I should note that we usually turn off the display of muscles after
> >> >> they're set up, since displaying the metaballs is very slow.
> Skinning
> >> is
> >> >> quite fast though.
> >> >>
> >> >> Let me know if you have any other questions!
> >> >>
> >> >> Joe
> >> >> _______________________________________________
> >> >> Sidefx-houdini-list mailing list
> >> >> Sidefx-houdini-list at sidefx.com
> >> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >>
> >> >
> >> >
> >> >
> >> > --
> >> > Zoran Arizanovic
> >> > http://arizanovic.blogspot.com/
> >> > _______________________________________________
> >> > Sidefx-houdini-list mailing list
> >> > Sidefx-houdini-list at sidefx.com
> >> > https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >> >
> >>
> >>
> >> --
> >> C A L I N   C A S I A N
> >> Product Specialist
> >>
> >> Side Effects Sofrware
> >> e-mail: calin at sidefx.com
> >> tel: (416) 5049876
> >>
> >> _______________________________________________
> >> Sidefx-houdini-list mailing list
> >> Sidefx-houdini-list at sidefx.com
> >> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
> >>
> >
> >
> >
>
> _______________________________________________
> Sidefx-houdini-list mailing list
> Sidefx-houdini-list at sidefx.com
> https://lists.sidefx.com:443/mailman/listinfo/sidefx-houdini-list
>



-- 
Zoran Arizanovic
http://arizanovic.blogspot.com/



More information about the Sidefx-houdini-list mailing list