[Sidefx-houdini-list] Take related channel reference

Louis louis at realisestudio.com
Tue Aug 8 08:47:51 EDT 2006


Do you need to do this on the fly or is it just a simple problem of 
copying channels out of the take? I had come accross a problem where in 
one scene I had a character like: /obj/animationPipeline/joe and I 
wanted to transfer elements of his animation from a take to another 
scene  onto /obj/mike. Joe and Mike being the exact same asset. The 
easiest way to do it was to save out a preset rather than a take because 
you can't rename the contents of a take or re-route them to fit a 
slightly different scene structure. Grr...

Cheers
L

Peter Bowmar wrote:
> Haven't tried that :)
>
> On 08/08/06, Joe Barrow <joe at primalpictures.com> wrote:
>> hmm..
>>
>> what about using a sop cooking to set a take ?
>>
>> I could then cache the result, reset the take and transfer the 
>> attributes from the cache.
>>
>> or is this just crazy talk
>>
>> jb
>>
>> -----Original Message-----
>> From: sidefx-houdini-list-bounces at sidefx.com
>> [mailto:sidefx-houdini-list-bounces at sidefx.com]On Behalf Of Peter Bowmar
>> Sent: 08 August 2006 10:55
>> To: sidefx-houdini-list at sidefx.com
>> Subject: Re: [Sidefx-houdini-list] Take related channel reference
>>
>>
>> Nope... at least not easily. You can use the "takescript" command and
>> write your own wrapper that extracts it...
>>
>> Cheers,
>>
>> peter B
>>
>> On 08/08/06, Joe Barrow <joe at primalpictures.com> wrote:
>> >
>> > is it possible to reference a channel value as set in another take ?
>> >
>> > any ideas..
>> >
>> > jb
>> >
>> > ---------------
>> > Joe Barrow
>> > Lead Artist
>> > Primal Pictures Ltd
>> >
>> >
>> >
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