[Sidefx-houdini-list] COPs speedy!
pbowmar at gmail.com
Fri Aug 4 14:40:39 EDT 2006
I was rendering each light's diffuse and spec to its own deep
raster (this is all Mantra and my custom shaders) plus SSS
single/multi plus UVs etc etc out to their own DR. In the end, I
decided that I wasn't using them so turned off their export from
Mantra. Saves a lot of disk space too :)
If I need them I'll have to turn them back on and re-render,
however generally my renders are about 2 minutes a frame for the main
character so it's not a big deal.
On 04/08/06, Peter Robbinson <probbins at sympatico.ca> wrote:
> Well, what were the deep rasters that you got rid of?
> Were they not necessary to the composit?
> If true, why were they there?
> If false, how did you process them?
> How did you delete them?
> On Fri, 2006-04-08 at 19:07 +0100, Peter Bowmar wrote:
> > Sure, what sort of info are you looking for?
> > Cheers,
> > Peter B
> > On 04/08/06, Peter Robbinson <probbins at sympatico.ca> wrote:
> > > Hi Peter,
> > >
> > > Can you go into more detail regarding how you dealt with the deep
> > > rasters please.
> > >
> > > PeterR
> > >
> > > On Fri, 2006-04-08 at 18:29 +0100, Peter Bowmar wrote:
> > > > Though, sometimes, the images are the problem (usually not but
> > > > sometimes). In my case, I have 25 deep rasters per image, and I didn't
> > > > realize that the File COP loads each plane separately. Removing the
> > > > unwanted deep rasters sped things up a bit (though that wasn't the
> > > > bug, that was just a helpful tip).
> > > >
> > > > But yeah, generally, just the .hip file is all you need to send in.
> > > >
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