[Sidefx-houdini-list] Real world spatial data

Jens Zalzala jzalzala at d2.com
Tue Sep 27 20:40:53 EDT 2005


alternatively you can save it as a .chan file and read it into chops...

Andrew D Lyons wrote:

> Give it a header, footer and save it as a .geo file.
>
> A 2*2 grid saved as a geo looks like this:
>
> PGEOMETRY V5
> NPoints 4 NPrims 1
> NPointGroups 0 NPrimGroups 0
> NPointAttrib 0 NVertexAttrib 0 NPrimAttrib 0 NAttrib 0
> -0.5 0 -0.5 1
> 0.5 0 -0.5 1
> -0.5 0 0.5 1
> 0.5 0 0.5 1
> Poly 4 < 0 1 3 2
> beginExtra
> endExtra
>
> -- 
> The same geometry - but with with no poly's - points only looks like 
> this:
> -- 
>
> PGEOMETRY V5
> NPoints 4 NPrims 0
> NPointGroups 0 NPrimGroups 0
> NPointAttrib 0 NVertexAttrib 0 NPrimAttrib 0 NAttrib 0
> -0.5 0 -0.5 1
> 0.5 0 -0.5 1
> -0.5 0 0.5 1
> 0.5 0 0.5 1
> beginExtra
> endExtra
>
> Hope that helps...
>
> Cheers
>
>
>
> H. Weldon wrote:
>
>> Hi all,
>>   I have a text file with a series of x,y,z spatial coordinants.  
>> They are arranged with the x,y,z value of one point per line.  Do any 
>> of you know how I can import this data into Houdini?
>>
>> Grav
>>
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             ++Jens Zalzala\
                      WATER\
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           ++Digital Domain\310.314.2836

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