[Sidefx-houdini-list] vex sop for loop help

Dave Nunez nunezd at gmail.com
Tue Oct 25 23:21:42 EDT 2005

Rangi Sutton wrote: 	

> I might have you wrong here.. but the very nature of a vex sop is that
> it does it "for each pt"... The same way a shader will run for each
> pixel sample. So your above loop is nesting a loop around every point
> for every point"

Ah, that makes sense.. now I understand why the cooking times are so high.

Ivan DeWolf wrote: 	

> Generally you don't need to create geometry. If you need a million points, put
> down a gtrid SOP (polygons) and set it to be 1 by 1000000 and you have a
> million points. Use an add SOP to remove geometry and keep points, if you
> like.

Thanks for the tip.


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