[Sidefx-houdini-list] object_merge DOPs
jed at jedschwartz.com
Tue Oct 25 08:47:15 EDT 2005
On Oct 25, 2005, at 12:48 AM, Sho Hasegawa wrote:
> Did you change creation frame?
yup-- set to 150-
> If so that's objectmerge's bug that I reported before.
> For example, if your Olive has creationframe=10, objectmerge will
> return warning at $F<10, and even if you play simulation
> objectmerge can't cook by its self.
> If this is the case, you need to merge all dop objects just feeding
> "/obj/dopnet1" and delete
> everything other than the object you want.
> But if you think this is awkward, I do actually,,, just add another
> merge field by clicking "More", and feed $FF, then the objectmerge
> sop will be cooked in every time step.
Much better solution!
> Jed Schwartz wrote:
>> I'm having an odd problem with outputting a DOPs scene to render-
>> I create an object merge sop and set the object field to the DOP
>> obj, something like" /obj/dopnet1:Olive/Geometry"--
>> Initially this works, I assign shaders to the object and all
>> works fine-- However, after I run the simulation once, I get an
>> "Invalid sop specified" in the object-merge sop- If I toggle any
>> of the options: create point groups, create primitive
>> groups..etc, the merge object works again for another run--
>> Obviously a huge pain when dealing with lots of objects-
>> Anyone else seeing this problem??-
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