[Sidefx-houdini-list] Export to Chops
Andrew D Lyons
alyons at dreamworksanimation.com
Tue Oct 18 16:51:16 EDT 2005
Perhaps you should give exporting a miss and just use chop() expressions
that reference your chopnets in whatever parameters you are over-riding?
That way you could set up an if statement in the parameter and a switch
somewhere to switch between chopnets - depending on what you want to do.
The switch condition could be another chop value, or a global variable
or a channel etc.
Chris Roda wrote:
> Howdy -
> Everyone knows you can export from a chops network and over-ride other
> channels elsewhere in the scene file.
> My question is, Is it possible to export from a chops node and over ride
> a different chops network? I know a "Fetch Chop" will bring in the chops
> values from another chops node. However, I don't want to worry about
> pulling in the chops with a fetch and using a "switch" to decide which
> source to use.
> I know this is kind of abstract but I am creating a motion checker. The
> motion is written out from chops to a bclip. To test this output I would
> like read in the bclip file and export it back to my character. The
> channels driven by the export work fine but I am having trouble
> over-riding my chops networks which drive other animations.
> Thanks for any insights.
Andrew D Lyons | FX Animator | Dreamworks Animation | 1 818 695 3963
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