[Sidefx-houdini-list] volumetric scattering

Andrew D Lyons alyons at dreamworksanimation.com
Thu Oct 13 12:07:20 EDT 2005


Yep - that would be it.

Don't know why I was looking in Sops. The other half of that memory was 
pretty crucial...

Cheers


Jezza wrote:
> surely using particles, right?
> 
>> Hi,
>>
>> I half remember a way to create a random distribution of points within 
>> a metaball defined volume. Kind of like the scatter sop - but for 
>> volumes.
>>
>> Was I dreaming?
>>
>> Cheers
>>
> 
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Andrew D Lyons | FX Animator | Dreamworks Animation | 1 818 695 3963
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