[Sidefx-houdini-list] volumetric scattering
Andrew D Lyons
alyons at dreamworksanimation.com
Thu Oct 13 12:07:20 EDT 2005
Yep - that would be it.
Don't know why I was looking in Sops. The other half of that memory was
> surely using particles, right?
>> I half remember a way to create a random distribution of points within
>> a metaball defined volume. Kind of like the scatter sop - but for
>> Was I dreaming?
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Andrew D Lyons | FX Animator | Dreamworks Animation | 1 818 695 3963
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