[Sidefx-houdini-list] hardware innovations
probbins at corefa.com
Wed Dec 14 11:22:19 EST 2005
I'd aim for stability over speed. You waste way more time with crashing
hardware and software than you do somewhat slower screen refreshes.
Directors are always going to find ways to choke the workflow to a
crawl, no matter how fast your machines are.
I'm looking towards off-loading as much of the work onto other hardware
and keeping my workstations for the immediate work at hand.
So, moving as much processing to the graphics card and finding the most
efficient ways of sending renders to a farm.
Part of my consideration have to do with power consumption as well, it's
only going to get more expensive.
Much of the work we do doesn't require a crt screen, so I'd shift to
flat screens. Many machines don't necessarily have to be
big iron power monsters, so I'm looking at desktop machines like the
Dan Seddon wrote:
> John Coldrick wrote:
>> On Wednesday 14 December 2005 10:23, Jed Schwartz wrote:
>>> I'm finding with the latest houdini builds (especially running
>>> elaborate DOPs simulations-etc) I'm spending more and more time
>>> waiting for things to cook- What is the best overall recipe for a
>>> high- performance "houdini" system. Are the duel core processors a
>>> huge advantage to sys performance beyond render-?
>> Only with compositing. AFAIK none of the other parts of Houdini
>> are multithreaded except for mantra. Certainly DOPs won't speed up.
> Yeah - I've been wondering about that, it seems that Intel an AMDs
> strategys are to go towards multicore processors in the future, as
> they reach the upper limit on what they can raise clock speeds to.
> Which sounds really bad for packages like Houdini, which aren't
> multithreaded, as I gather it's very difficult migrate parts of the
> application towards being multithreaded - especially solvers, which
> you'd really hope would get faster as time goes on..... Looks like
> long nights are here to stay!
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