[Sidefx-houdini-list] Make Copied Object same size as quads via CopySOP
Ben.Schrijvers at framestore-cfc.com
Fri Dec 2 13:28:24 EST 2005
I'm not sure if you really need that Divide Sop. It's not exactly giving
you quads only.
If you are just wanting fonts copied to each grid of a mesh sphere you
might also considering creeping.
Just make a grid of all the fonts and creep it into a nurbs sphere.
Rick Walia wrote:
> Hi guys,
> thanks for the responses.
> Actually I should have said I'm using a boxSOP is just for testing
> purposes. Sorry.
> In the final cut I'll be copying various FontSOPs onto my source mesh,
> so I don't "think" polyextruding will work. Later in the animation
> I'll have to move these FontSOPs as well.
> So initially I'll have to have my FontSOPs the same size and oriented
> exactly as the source mesh. Makes sense?
> Larry Giunta wrote:
>> The one question there, it seems, would be
>> how to control the depth of the extrude for each "quad"
>> so the boxes would always extrude to the
>> proper thickness ( as related to their height
>> and width)
>> On Dec 2, 2005, at 12:03 PM, Rob Pieké wrote:
>>>> Basically what I'm trying to achieve is have the copied box be
>>>> centered and the Exact same size as each "quad" from the source
>>>> Sphere. Or rather they (the box) fills the same space exactly in
>>>> each quad from the source sphere.
>>> Instead of copying boxes, maybe the Extrude SOP would work? You'll
>>> have to drop down a Convert SOP to turn your sphere into polygons
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