[Sidefx-houdini-list] Make Copied Object same size as quads via CopySOP

David Quirus sesilist at nocturnal-illusions.com
Fri Dec 2 13:00:45 EST 2005


You could also birth particles at the center of each prim to get your 
postition and rotation information..

Rick Walia wrote:
> Hi guys,
> 
> thanks for the responses.
> 
> Actually I should have said I'm using a boxSOP is just for testing 
> purposes. Sorry.
> 
> In the final cut I'll be copying various FontSOPs onto my source mesh, 
> so I don't "think" polyextruding will work. Later in the animation I'll 
> have to move these FontSOPs as well.
> So initially I'll have to have my FontSOPs the same size and oriented 
> exactly as the source mesh. Makes sense?
> 
> Cheers,
> 
> /Rick
> 
> 
> Larry Giunta wrote:
> 
>> The one question there, it seems, would be
>> how to control the depth of the extrude for each "quad"
>> so the boxes would always extrude to the
>> proper thickness ( as related to their height
>> and width)
>>
>>
>>
>>
>> On Dec 2, 2005, at 12:03 PM, Rob Pieké wrote:
>>
>>>> Basically what I'm trying to achieve is have the copied box be  
>>>> centered and the Exact same size as each "quad" from the source  
>>>> Sphere. Or rather they (the box) fills the same space exactly in  
>>>> each quad from the source sphere.
>>>
>>>
>>>
>>> Instead of copying boxes, maybe the Extrude SOP would work? You'll  
>>> have to drop down a Convert SOP to turn your sphere into polygons  
>>> though.
>>>
>>> Cheers!
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>>
>>
>>
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> 
> 





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