[Sidefx-houdini-list] Make Copied Object same size as quads via CopySOP
dan.seddon at framestore-cfc.com
Fri Dec 2 12:49:24 EST 2005
Dan Seddon wrote:
> Hi Rick
> In that case there is probably and easier way.
> Facet your polys to make them individual polys and work out their
> normals, then calculate their area using the Measure Sop. Then Scale
> them all to 0 size using the primitive Sop. Consolidate points - so
> you have points at the centre of each poly. Attribute promote you
> "area" primitive attribute to the points then rename it to "pscale" -
> use these points as a copy target for whatever you want to copy.
Oh - I forgot to say you shoul turn "rotate to normals" on and that your
fonts should all be scaled to unit size first.
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