[Sidefx-houdini-list] Make Copied Object same size as quads via CopySOP

Dan Seddon dan.seddon at framestore-cfc.com
Fri Dec 2 12:49:24 EST 2005

Dan Seddon wrote:

> Hi Rick
> In that case there is probably and easier way.
> Facet your polys to make them individual polys and work out their 
> normals, then calculate their area using the Measure Sop. Then Scale 
> them all to 0 size using the primitive Sop. Consolidate points - so 
> you have points at the centre of each poly. Attribute promote you 
> "area" primitive attribute to the points then rename it to "pscale" - 
> use these points as a copy target for whatever you want to copy.

Oh - I forgot to say you shoul turn "rotate to normals" on and that your 
fonts should all be scaled to unit size first.

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