[Sidefx-houdini-list] Make Copied Object same size as quads via CopySOP
dan.seddon at framestore-cfc.com
Fri Dec 2 12:46:54 EST 2005
In that case there is probably and easier way.
Facet your polys to make them individual polys and work out their
normals, then calculate their area using the Measure Sop. Then Scale
them all to 0 size using the primitive Sop. Consolidate points - so you
have points at the centre of each poly. Attribute promote you "area"
primitive attribute to the points then rename it to "pscale" - use these
points as a copy target for whatever you want to copy.
That should give you something roughly as you want it.
> Hi guys,
> thanks for the responses.
> Actually I should have said I'm using a boxSOP is just for testing
> purposes. Sorry.
> In the final cut I'll be copying various FontSOPs onto my source mesh,
> so I don't "think" polyextruding will work. Later in the animation
> I'll have to move these FontSOPs as well.
> So initially I'll have to have my FontSOPs the same size and oriented
> exactly as the source mesh. Makes sense?
> Larry Giunta wrote:
>> The one question there, it seems, would be
>> how to control the depth of the extrude for each "quad"
>> so the boxes would always extrude to the
>> proper thickness ( as related to their height
>> and width)
>> On Dec 2, 2005, at 12:03 PM, Rob Pieké wrote:
>>>> Basically what I'm trying to achieve is have the copied box be
>>>> centered and the Exact same size as each "quad" from the source
>>>> Sphere. Or rather they (the box) fills the same space exactly in
>>>> each quad from the source sphere.
>>> Instead of copying boxes, maybe the Extrude SOP would work? You'll
>>> have to drop down a Convert SOP to turn your sphere into polygons
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