[Sidefx-houdini-list] Re: convert to NURBS

Peter Robbinson probbins at corefa.com
Fri Aug 26 11:43:40 EDT 2005


Jim Rutherford wrote:

>A real low tech approach would be to 
>divide sop and remove the shared edges.
>convert that to a nurb surface
>refine it a whole bunch
>offset it down below the original geometry and scale its Y to 0
>Ray sop that back up to the original (i'd divide the original up too)
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With this method, if you turn on "interpolate through hulls" in the 
convert sop you don't have to res up the geometry.
In the ray sop I used "minimum distance" and turned on "transform points" .

hmmm, it's not a rational surface however...How do I change that?

PeterR



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