[Sidefx-houdini-list] Re: convert to NURBS

Jim Rutherford jrutherford at stclaircollege.ca
Fri Aug 26 10:17:01 EDT 2005

A real low tech approach would be to 
divide sop and remove the shared edges.
convert that to a nurb surface
refine it a whole bunch
offset it down below the original geometry and scale its Y to 0
Ray sop that back up to the original (i'd divide the original up too)

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