Pulling Relative Transforms

Mark Story mstory at xion.org
Thu Jul 15 10:41:57 EDT 2004


Hi Caleb,

I don't know if you've already figured this out or not but I need to do 
something similar to this in the next few days, if by chance you're 
question isn't answered by then (the list is *so* quiet) I'll post my 
findings.


--Mark


Caleb J. Howard wrote:
> Does anyone have a snippit of code to pull the relative transform 
> between different objects?
> 
> In geo1->sop1, I want to find the position of geo2->sop2 in local 
> coordinates.  (a la the UVTexture SOp's "Perspective from Camera" option)
> 
> I have the feeling that I can use getWorldTransform() on geo1 and geo2, 
> invert one, and multiply the matrices together to get the right 
> cumulative transform, but I thought I'd throw the question out to all 
> you experienced folks, in case there's a more direct method, or in case 
> one of you has the code at hand.
> 
> Being as slow as I am, it tends to take me hours to accomplish what I 
> suspect would take one of you folks seconds.
> 
> Any hints?
> 
> Thanks!
> 
> -caleb
> 
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
>  Caleb J. Howard - calebh at adelphia.net (home) - caleb at rhythm.com (work)
>     http://www.vigilante.net/~howards/Caleb/Personal/CalebMain.html
>       'It was for this you were called, created, formed and made.'
> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> 
> 




More information about the Sidefx-devkit-list mailing list